Hi! We are happy to announce that 1.04 is now available for download! In this update we have added a bunch of new home customization items, new home defense gameplay, and more gameplay balancing. Here are the patch notes!
New House Customization Items
New items added to the Shops in the Home Customization Store
Hi! This patch is primarily focused on general game balance as well as some character specific balancing. There's also a bit of new content in there as well.
Added an indicator button to the map to show where player homes are located,
map blocks with existing houses must be revisited in order for this update to take effect, homes placed after should be indicated
Hi! We are happy to announce that Adventure Craft 1.01 is now live! Huge thanks to everyone who has provided feedback! Here are the patch notes.
Added "quick crush/combine" buttons to recipes in the recipe window. These buttons will appear above a recipe ingredient when you have the item and recipe that the ingredient is derived from, through cutting or crushing, in your inventory. Pressing the "quic...
Hi! We are now working on setting up character customization for the game so that you will be able to create your own unique adventurer!
Here is the character customization menu so far. You will have access to this menu when you start the game and also during the game if you decide that you want to change how you look. You will also be able to change how your party members look with the customization menu.
Hi! We are now working on setting up the next update for pets in the game! Pet Commands and Evolution! We are starting by upgrading what can done with your initial pet attack dog, whom shall now on be referred to as "Cookie" as decided by the great YouTube Channel TewGen!
Pet Commands and Leveling up
Note: We are still in the middle of designing this, but this is the direction that we are going with it.
We continued working on the first type of cave system today and its all coming along nicely! The fun to be had down here is increasing everyday that we work on it!
One of my focuses today was to vary the walking paths to create some more "maze" like terrain.This makes for more exciting and terrifying situations! Here's an image of one of the results that we generated. It's lookin good! This is a shot of a whole map block with...
Hi! We have been working on the first of the caves/dungeon systems that will be in the Early Access version of the game. When wandering through the world you may find holes in the ground. If you have crafted a rope ladder you will be able to descend into them for a little good old fashioned spelunking!
The first thing that you will notice about caves is that it is always dark inside, so you will need to bring at least a flamin...
Hello we have been working non stop to add some final content to the Pre Alpha build, turning it into Build 1.02. We hope to release it very soon! This will be the last update before we release our Early Access version of the game on Steam in the next coming months. There's a HUGE amount of new stuff that has gone in. Way too much for one news post, so If you would like a preview of the full changelist for 1.02 you can view it...
Hi! I have now implemented the Mer armor into the game and it is working really well. Check him out! He looks really mean! So marine like! Probably reeks of fish as well, which in itself can be a formidable weapon.
The Mer armor can be crafted by farming the Mer, a deadly species of amphibians that you can find lurking in watery areas of the game world. The Mer have a powerful melee attack and are not slowed when in water so...