Head, chest, legs and feet. Shields, weapons, cards and character starting stats are excluded.
- Combined defence
- 50.49%
- Added maximum health
- 0 hearts
- Movement speed
- -81 units
- Evade chance
- +8 percentage points
- Block chance
- +1 percentage point
- Hunger drain reduction
- +0.02 points/s
Status immunity: Stun
- Defence of listed pieces
- 50.36%
- Added maximum health
- 0 hearts
- HeadNo matching piece listed
- Chest
- Legs
- Feet
These totals include only the pieces listed here, not a complete four-piece set.
- Shield capacity
- 3
- Movement speed
- -57 units
- Evade chance
- +8 percentage points
- Block chance
- +7 percentage points
- Deflect chance
- +11 percentage points
- Defence of listed pieces
- 10%
- Added maximum health
- 0 hearts
- HeadNo matching piece listed
- Chest
- LegsNo matching piece listed
- FeetNo matching piece listed
These totals include only the pieces listed here, not a complete four-piece set.
- Hunger drain reduction
- +0.16 points/s
- Defence of listed pieces
- 16%
- Added maximum health
- 0 hearts
- Head
- ChestNo matching piece listed
- LegsNo matching piece listed
- FeetNo matching piece listed
These totals include only the pieces listed here, not a complete four-piece set.
- Movement speed
- -38 units
Status immunity: Stun
- Defence of listed pieces
- 18%
- Added maximum health
- 0 hearts
- Head
- ChestNo matching piece listed
- LegsNo matching piece listed
- FeetNo matching piece listed
These totals include only the pieces listed here, not a complete four-piece set.
- Movement speed
- -38 units
- Deflect chance
- +6 percentage points
Status immunity: Stun
Avoidance bonuses are separate from damage reduction and remain subject to the game’s chance limits. Damage bonuses use the combat number scale, before defence and other modifiers.
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