Head, chest, legs and feet. Shields, weapons, cards and character starting stats are excluded.
- Combined defence
- 61.83%
- Added maximum health
- +0.5 hearts
- Attack speed
- +8%
- Movement speed
- +64 units
- Evade chance
- +8 percentage points
- Block chance
- +1 percentage point
- Deflect chance
- +12 percentage points
- Hunger drain reduction
- +0.16 points/s
- Combined defence
- 67.82%
- Added maximum health
- +0.5 hearts
- Attack speed
- +8%
- Movement speed
- +64 units
- Evade chance
- +8 percentage points
- Block chance
- +1 percentage point
- Deflect chance
- +16 percentage points
- Hunger drain reduction
- +0.16 points/s
- Combined defence
- 73.12%
- Added maximum health
- +0.5 hearts
- Attack speed
- +8%
- Movement speed
- +64 units
- Evade chance
- +8 percentage points
- Block chance
- +1 percentage point
- Deflect chance
- +20 percentage points
- Hunger drain reduction
- +0.16 points/s
Status immunity: Stun, Blind
Avoidance bonuses are separate from damage reduction and remain subject to the game’s chance limits. Damage bonuses use the combat number scale, before defence and other modifiers.