Head, chest, legs and feet. Shields, weapons, cards and character starting stats are excluded.
- Combined defence
- 40.16%
- Added maximum health
- +0.5 hearts
- Attack speed
- +4%
- Movement speed
- +32 units
- Evade chance
- +12 percentage points
- Block chance
- +1 percentage point
- Deflect chance
- +3 percentage points
- Hunger drain reduction
- +0.08 points/s
- Combined defence
- 44.8%
- Added maximum health
- +0.5 hearts
- Attack speed
- +4%
- Movement speed
- +32 units
- Evade chance
- +16 percentage points
- Block chance
- +1 percentage point
- Deflect chance
- +4 percentage points
- Hunger drain reduction
- +0.08 points/s
- Combined defence
- 49.81%
- Added maximum health
- +0.5 hearts
- Attack speed
- +4%
- Movement speed
- +32 units
- Evade chance
- +20 percentage points
- Block chance
- +1 percentage point
- Deflect chance
- +5 percentage points
- Hunger drain reduction
- +0.08 points/s
Status immunity: Poison, Slow
Avoidance bonuses are separate from damage reduction and remain subject to the game’s chance limits. Damage bonuses use the combat number scale, before defence and other modifiers.