Head, chest, legs and feet. Shields, weapons, cards and character starting stats are excluded.
- Combined defence
- 60.4%
- Added maximum health
- +0.5 hearts
- Damage bonus (combat display)
- +100
- Attack speed
- +12%
- Movement speed
- +96 units
- Evade chance
- +12 percentage points
- Block chance
- +1 percentage point
- Hunger drain reduction
- +0.03 points/s
- Combined defence
- 66.56%
- Added maximum health
- +0.5 hearts
- Damage bonus (combat display)
- +200
- Attack speed
- +12%
- Movement speed
- +96 units
- Evade chance
- +12 percentage points
- Block chance
- +1 percentage point
- Hunger drain reduction
- +0.03 points/s
- Combined defence
- 71.98%
- Added maximum health
- +0.5 hearts
- Damage bonus (combat display)
- +300
- Attack speed
- +12%
- Movement speed
- +96 units
- Evade chance
- +12 percentage points
- Block chance
- +1 percentage point
- Hunger drain reduction
- +0.03 points/s
Status immunity: Poison, Stun, Berserk, Fear
Avoidance bonuses are separate from damage reduction and remain subject to the game’s chance limits. Damage bonuses use the combat number scale, before defence and other modifiers.