Head, chest, legs and feet. Shields, weapons, cards and character starting stats are excluded.
- Combined defence
- 49.81%
- Added maximum health
- +0.5 hearts
- Attack speed
- +8%
- Movement speed
- +32 units
- Evade chance
- +8 percentage points
- Block chance
- +1 percentage point
- Hunger drain reduction
- +0.03 points/s
Status immunity: Frozen
- Combined defence
- 56.67%
- Added maximum health
- +0.5 hearts
- Attack speed
- +8%
- Movement speed
- +32 units
- Evade chance
- +8 percentage points
- Block chance
- +1 percentage point
- Hunger drain reduction
- +0.03 points/s
Status immunity: Frozen
- Combined defence
- 63.74%
- Added maximum health
- +0.5 hearts
- Attack speed
- +8%
- Movement speed
- +32 units
- Evade chance
- +8 percentage points
- Block chance
- +1 percentage point
- Hunger drain reduction
- +0.03 points/s
Status immunity: Frozen
Avoidance bonuses are separate from damage reduction and remain subject to the game’s chance limits. Damage bonuses use the combat number scale, before defence and other modifiers.