Head, chest, legs and feet. Shields, weapons, cards and character starting stats are excluded.
- Combined defence
- 50.49%
- Added maximum health
- +0.5 hearts
- Damage bonus (combat display)
- +100
- Critical chance
- +3 percentage points
- Attack speed
- +8%
- Movement speed
- +64 units
- Evade chance
- +8 percentage points
- Block chance
- +1 percentage point
- Hunger drain reduction
- +0.02 points/s
- Combined defence
- 57.79%
- Added maximum health
- +0.5 hearts
- Damage bonus (combat display)
- +100
- Critical chance
- +5 percentage points
- Attack speed
- +8%
- Movement speed
- +64 units
- Evade chance
- +8 percentage points
- Block chance
- +1 percentage point
- Hunger drain reduction
- +0.02 points/s
- Combined defence
- 64.25%
- Added maximum health
- +0.5 hearts
- Damage bonus (combat display)
- +200
- Critical chance
- +7 percentage points
- Attack speed
- +8%
- Movement speed
- +64 units
- Evade chance
- +8 percentage points
- Block chance
- +1 percentage point
- Hunger drain reduction
- +0.02 points/s
Status immunity: Stun
Avoidance bonuses are separate from damage reduction and remain subject to the game’s chance limits. Damage bonuses use the combat number scale, before defence and other modifiers.